We have a New Category in the Store - "Drew's Big Box Of Bargains" - Overstocks, end of lines, products being retired will all go in here.
Currently its our Sci Fi Trooper, we could never get the weapon Sprue to Cast - so we're selling off all the dead stock to make room for when we get it re-mastered - the weapon sprues need a little work, but are perfectly useable - and the Bodies are perfect castings (the Caprican Rifle looks really good on them) - as a set, or separately.
Also in their currently is Dr Makalay our own Magnetic Mutant - as both a Single Casting, or as a Deal.
The S.D.Z.A. (Super-Hero Dinosaur Zombie Apocalypse) & Nexus Miniatures Blog - The Place to visit for Background, in Game Fluff and Stories, News, Upcoming Releases etc for the Super-Hero Dinosaur Zombie Apocalypse Story-Telling Miniatures Game from Nexus Miniatures! Check Back Regularly for News, Fluff, New Miniatures, and other Exciting Updates!
Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Thursday, 4 February 2016
Wednesday, 20 January 2016
NEWS! NEWS! NEWS! YEA!
Get your orders in Fast - Pre-Order Prices End Soon (LITERALLY any Day Now)!
So be fast or miss out LoL!
A big thanks to Andy at Ainsty Castings for putting up with my constant nagging!!
So be fast or miss out LoL!
A big thanks to Andy at Ainsty Castings for putting up with my constant nagging!!
Thursday, 3 December 2015
Coming Soon - The Prometheans!
Coming Soon - The Prometheans!
These Monstrous Mutations (scientists theorized were caused by the R.D.S. Virus) - first came wading in at the Island of Bermuda on December 31st 1999.
Humanity as a whole call them "Prometheans" - some of these monstrous R.D.S. mutations stand taller even than an Sentry, those that do either have little (or no) epidermis covering their bodies. Freely showing the muscles, sinews, and tendons that are normally hidden beneath the skin - and yet, they do not bleed (unless injured, which is hard to do). There are smaller Prometheans, usually naked - twisted in back and bone, or bloated - with a wide almost shark like mouth full of ogreish teeth.
The big skinless creatures have been classified by Varian Blackwood as " Inanis-Cutem" (lit. empty skin), whereas the smaller more stupid creatures are referred to as "Stultus" (lit. stupid) as they lack anything but the most basic intelligence.
There seeming random attacks on City States world wide - there is a lighting filled bank of fog, they appear - attack and then vanish just as quickly in the same way.
These Monstrous Mutations (scientists theorized were caused by the R.D.S. Virus) - first came wading in at the Island of Bermuda on December 31st 1999.
Humanity as a whole call them "Prometheans" - some of these monstrous R.D.S. mutations stand taller even than an Sentry, those that do either have little (or no) epidermis covering their bodies. Freely showing the muscles, sinews, and tendons that are normally hidden beneath the skin - and yet, they do not bleed (unless injured, which is hard to do). There are smaller Prometheans, usually naked - twisted in back and bone, or bloated - with a wide almost shark like mouth full of ogreish teeth.
The big skinless creatures have been classified by Varian Blackwood as " Inanis-Cutem" (lit. empty skin), whereas the smaller more stupid creatures are referred to as "Stultus" (lit. stupid) as they lack anything but the most basic intelligence.
There seeming random attacks on City States world wide - there is a lighting filled bank of fog, they appear - attack and then vanish just as quickly in the same way.
The Inanis-Cutem models (the big skinless ones) are around 90mm tall, and the smaller Stultus models will be around 60mm tall
Sculpted by Dave Stone of Wargames Terrain Workshop, concept Art by Carl Stoelzel of Stoelzels Structures (both of which produce Terrain for SDZA)
Wednesday, 2 December 2015
Progress! Progress!
The Greens are now with the Caster - and things are progressing nicely.
HOWEVER THIS MEANS that the pre-order prices on the Seraphis Institute and the Prophet will end relatively soon, as will the "IT'S A BIG THING!" promotion - don't forget that from now until the release day of the Seraphis Institute and our first Deadling Hero "The Prophet" all orders - including those placed already - that have a pre-release item in their order - will have their names placed into a draw - the winners of which can win one of the following.
1st Prize for the Draw is a Ral Partha T-Rex RRP £24.95
2nd Prize for the Draw is a Mark I Blackwood Industries Sentry Unit RRP £15.00
3rd Prize for the Draw is a Mark II 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) 'Eddie-29' RRP £15.00
4th Prize for the Draw is a Mark I 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) RRP £13.00
The names will be drawn at random, for each prize - once your name has been picked - you will not be "left in the hat" for the rest of the draws. No cash alternative is offered, and your Prize will be shipped with your pre-order and if you place more than one pre-release order during this time, your Prize will be shipped with your Winning Order!
So don't waste any time - get those orders in or miss out on the pre-release prices and a chance of a Prize!
Pre-Releases Webstore
HOWEVER THIS MEANS that the pre-order prices on the Seraphis Institute and the Prophet will end relatively soon, as will the "IT'S A BIG THING!" promotion - don't forget that from now until the release day of the Seraphis Institute and our first Deadling Hero "The Prophet" all orders - including those placed already - that have a pre-release item in their order - will have their names placed into a draw - the winners of which can win one of the following.
1st Prize for the Draw is a Ral Partha T-Rex RRP £24.95
2nd Prize for the Draw is a Mark I Blackwood Industries Sentry Unit RRP £15.00
3rd Prize for the Draw is a Mark II 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) 'Eddie-29' RRP £15.00
4th Prize for the Draw is a Mark I 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) RRP £13.00
The names will be drawn at random, for each prize - once your name has been picked - you will not be "left in the hat" for the rest of the draws. No cash alternative is offered, and your Prize will be shipped with your pre-order and if you place more than one pre-release order during this time, your Prize will be shipped with your Winning Order!
So don't waste any time - get those orders in or miss out on the pre-release prices and a chance of a Prize!
Pre-Releases Webstore
Labels:
New Releases,
News,
Nexus Miniatures,
SDZA,
Seraphis Institute,
The Prophet
Tuesday, 17 November 2015
THE COVER!
Monday, 16 November 2015
UNI-TECH OFFICER PROTOTYPE UPDATE!
Just ONE Prototype Uni-Tech Officer Left guys - and when they're gone they are indeed gone forever!
Spend £35 (Not Including Shipping - easy to do with the Pre-Orders atm) to get this never to be released generally Prototype Miniature, and two Prototype Base Toppers! (One Street Level, and One Tech Level)
https://nexus-miniatures.ecwid.com/#
Spend £35 (Not Including Shipping - easy to do with the Pre-Orders atm) to get this never to be released generally Prototype Miniature, and two Prototype Base Toppers! (One Street Level, and One Tech Level)
https://nexus-miniatures.ecwid.com/#
The Seraphis Institute - Our Third Army Deal!
One of the things I know Folks have been waiting for!
The Seraphis Institute - Our Third Army Deal!
Get all the Seraphis Institute Characters in One Go - Dr. Klae Steel, Charley 'Ruby' James, P.b., Sterling Mercury, Agent Harry Solo, and Major John Colt (all also available separately or in handy twin packs).
All Members of the Seraphis Institute are unique individuals, some are Primes - others experienced and dangerous individuals from other Agencies, the only fact people should know is that the Seraphis Institute has Powerful, Driven, 'Irregular Agents' working for it.
There are no Troops in the Seraphis Institute, they are a Faction built entirely of powerful and unique Characters (although the final S.D.Z.A. Rules will include custom guidelines to create your own 'Irregular Agents')
These are new to the S.D.Z.A. setting have been sculpted by the incredibly talented Ian Mountain - and are now available for pre-order!
The Pre-Order Price is £23.50 - the Release RRP is £25.00!
They will be shipped immediately upon receipt from the Casters - which is likely to be late December, Just in Time for Christmas!
Other models purchased at the same time as a pre-order will be shipped with the pre-order.
https://nexus-miniatures.ecwid.com/#!/The-Seraphis-Institute-Army-Deal/p/56991957/category=15426785
The Seraphis Institute - Our Third Army Deal!
Get all the Seraphis Institute Characters in One Go - Dr. Klae Steel, Charley 'Ruby' James, P.b., Sterling Mercury, Agent Harry Solo, and Major John Colt (all also available separately or in handy twin packs).
All Members of the Seraphis Institute are unique individuals, some are Primes - others experienced and dangerous individuals from other Agencies, the only fact people should know is that the Seraphis Institute has Powerful, Driven, 'Irregular Agents' working for it.
There are no Troops in the Seraphis Institute, they are a Faction built entirely of powerful and unique Characters (although the final S.D.Z.A. Rules will include custom guidelines to create your own 'Irregular Agents')
These are new to the S.D.Z.A. setting have been sculpted by the incredibly talented Ian Mountain - and are now available for pre-order!
The Pre-Order Price is £23.50 - the Release RRP is £25.00!
They will be shipped immediately upon receipt from the Casters - which is likely to be late December, Just in Time for Christmas!
Other models purchased at the same time as a pre-order will be shipped with the pre-order.
https://nexus-miniatures.ecwid.com/#!/The-Seraphis-Institute-Army-Deal/p/56991957/category=15426785
Saturday, 14 November 2015
Just two Prototype Uni-Tech Officers Left guys - and when they're gone they are indeed gone!
Spend £35 (not including Shipping) to get this never to be released generally Prototype Miniature, and two Prototype Base Toppers! (One Street Level, and One Tech Level)
https://nexus-miniatures.ecwid.com/#
Spend £35 (not including Shipping) to get this never to be released generally Prototype Miniature, and two Prototype Base Toppers! (One Street Level, and One Tech Level)
https://nexus-miniatures.ecwid.com/#
Friday, 13 November 2015
Sneaky Peek 2 - Colonel Rick Savage
Sneaky Peek 2 - Colonel Rick Savage, Chief Executive Officer of the Initiative!
Thursday, 12 November 2015
S.D.Z.A. Profile Example - Doctor Makalay
Though this isn't the final formatting, I thought it might be nice to share a "sneaky peek" at what the Profiles (and to a lesser degree) the rules for S.D.Z.A. will look like, here is a page from the current Playtest Profiles - in this example, Doctor Makalay leader of the Brotherhood.
https://nexus-miniatures.ecwid.com/#
https://nexus-miniatures.ecwid.com/#
Tuesday, 10 November 2015
UNI-TECH OFFICER PROTOTYPE WITH HEAVY BLASTER - JUST TWO LEFT!
8 of the 10 I had of these have gone, as I mentioned before - the first 10 People to spend £35 or more in the new Webstore - not including Shipping Charges (including Facebook) will get one of the prototypes of the new Uni-Tech Officer with Heavy Blaster Pistol (and this kit will NEVER get a general release)!
A version of this cool dude will be released at a later date, but it will be quite different to the prototype.
In addition, those who manage to get ahold of one of these VERY exclusive Miniatures - will also receive two of the prototype Toppers (one Street Level and One Tech Level) to base him (and a friend) on.
The picture shows 4 variants of each topper, but there are actually six different styles of each.
Monday, 9 November 2015
THE SECOND OF OUR ARMY DEALS!!!!!
Initiative Army Deal £24.00
1 x Mark I Blackwood Industries Sentry Unit - cast in Resin - 28mm Scale
3 x Mutant Heroes (one of each) - cast in white metal - 28mm Scale
2 x alt. Mutant Hero Head Sprues (one of each pair of heads) - cast in white metal - 28mm Scale
RRP if purchased Separately - £27.50
This Army Deal gives you a Starter Force of 258 Points (Assuming you field one Alpha Prime, one Beta Prime, and one Delta Prime), which is a great start for S.D.Z.A. Skirmish games (which play at 350 points and up).
Initiative Army Deal Webstore Link
1 x Mark I Blackwood Industries Sentry Unit - cast in Resin - 28mm Scale
3 x Mutant Heroes (one of each) - cast in white metal - 28mm Scale
2 x alt. Mutant Hero Head Sprues (one of each pair of heads) - cast in white metal - 28mm Scale
RRP if purchased Separately - £27.50
This Army Deal gives you a Starter Force of 258 Points (Assuming you field one Alpha Prime, one Beta Prime, and one Delta Prime), which is a great start for S.D.Z.A. Skirmish games (which play at 350 points and up).
Initiative Army Deal Webstore Link
Sunday, 8 November 2015
Uni-Tech Officer with Heavy Blaster Pistol
A little treat for the first 10 People to spend £35 or more in the new Webstore - not including Shipping Charges (including Facebook) will get one of the prototypes of the new Uni-Tech Officer with Heavy Blaster Pistol (and this kit will NEVER get a general release)!
FYI four have already gone!
A version of this cool dude will be released at a later date, but it will be quite different to the prototype.
In addition, those who manage to get ahold of one of these VERY exclusive Miniatures - will also receive two of the prototype Toppers (one Street Level and One Tech Level) to base him (and a friend) on.
The picture shows 4 variants of each topper, but there are actually six different styles of each.
Nexus Miniatures Webstore
FYI four have already gone!
A version of this cool dude will be released at a later date, but it will be quite different to the prototype.
In addition, those who manage to get ahold of one of these VERY exclusive Miniatures - will also receive two of the prototype Toppers (one Street Level and One Tech Level) to base him (and a friend) on.
The picture shows 4 variants of each topper, but there are actually six different styles of each.
Nexus Miniatures Webstore
Saturday, 7 November 2015
IT'S ALIVE!
The NEW Webstore is now Live - I've linked it from this Blog as well for ease of access - so everyone who doesn't want to email me (SOB) and do a manual order, or can't (or won't LoL) use Facebook - can easily do a Web Order.
Just click on the link at the top right-hand side of the Blog -
Pretty Cool Huh!
You can also just go to - https://nexus-miniatures.ecwid.com/#
Or use the Facebook Store!
Just click on the link at the top right-hand side of the Blog -
Pretty Cool Huh!
You can also just go to - https://nexus-miniatures.ecwid.com/#
Or use the Facebook Store!
Friday, 6 November 2015
BIG Update - Nexus Miniatures Crosses the Channel!
Dave Stone (Wargames Terrain Workshop) will be carrying Nexus Stock at Crisis on November the 7th in Antwerp -
CRISIS WARGAMES SHOW
Dave he will also be attending Armadacon in Plymouth on the on the 13th, 14th & 15th November -
ARMADACON
- and once again will have Nexus Miniatures with him.
To save disappointment for those not attending (as we have skimmers back in stock again) we've opened a Facebook Webstore with the Range that will be at the Shows -
NEXUS MINIATURES FACEBOOK WEB-STORE
As usual, if you are unsure and need help, please feel free to contact me via Facebook or via my Emails (both come straight to my phone).
To place an order from the full range either contact me through here or Email at Nexus Miniatures (nexus-miniatures@outlook.com) - or check out the Facebook Store for the Convention Stock at -
NEXUS MINIATURES FACEBOOK WEB-STORE
Also - TIME TO GET EXCITED . . . . . Big Things On The Horizon . . . . .
Metal Miniatures
Our Metal Miniatures are cast in white metal, and require cleaning with a knife or file - and in some cases assembly, we use Super-Glue. Due to the nature of the miniatures production material, and small parts, sometimes with sharp edges - we do not recommend them for Hobbyists under the age of 16.
NX01 - F.O.N. Operative 01 (Psychic Hero) £3.50 Each
NX02 - F.O.N. Operative 02 (Beastly Hero) £3.50 Each
NX03 - F.O.N. Operative 03 (Furious Hero) £3.50 Each
OR £6.50 for two (please let me know your preference), or £9.50 for all three
NXH01 - Extra F.O.N. Heads Set 01 (The Wolfman and the Visor) £1.00 Each
NXH02 - Extra F.O.N. Heads Set 02 (The Gambler and the Devil) £1.00 Each
NX04 - F.O.N. Trooper 01 (comes with F.O.N. Trooper Accessory Sprue 1 or 2 – please let me know your preference) £3.00 Each
NXT01 - F.O.N. Trooper Accessory Sprue 1 (Aggressive Head - Mouth Open/Shouting, Rifle, and Stun Stick) £1.00 Each
NXT02 - F.O.N. Trooper Accessory Sprue 1 (Grumpy Head - Mouth Closed/Frowning, Rifle, and Stun Stick) £1.00 Each
NX06 - Mutt 01 (Carnivore) £4.00 Each
NX07 - Mutt 02 (Herbivore) £4.00 Each
or £7.50 for the Pair
NX08 - Uni-Tech Security Officer 01 (Cap and Pistol) £3.50
NX09a - Uni-Tech Security Trooper 01 (Helmet, Visor Down and Rifle) £3.50 Each
NX09b - Uni-Tech Security Trooper 02 (Helmet, Visor Down and Rifle Raised) £3.50 Each
NX09c - Uni-Tech Security Trooper 03 (Helmet, Visor Down and Rifle Lowered) £3.50 Each
Either £6.50 for a Pair, or £9.50 for Three (please let me know your preference)
NX10 - Uni-Tech Security Heads Set 01 (Bare Head and Elite Trooper Helmet) £1.00 Each
NX11 - Rebel/Mercenary 01 ("Porky" Ironsides, armed with UZI) £3.50 Each
NX12 - Rebel/Mercenary 02 ("Do Gooder" Marcus, armed with Uni-Tech Blaster Pistol, and separate Camera) £3.50 Each
or £6.50 for a Pair
NX13 - D-Ranger 01 (Codename Helios) £3.50 Each
NX14 - D-Ranger 02 (Codename Galicia) £3.50 Each
NX15 - D-Ranger 03 (Codename Joey) £3.50 Each - CURRENTLY OUT OF STOCK
or £9.50 for Three
NX16 - D-Ranger Helmet Sprue 01 £1.00 Each
NX17 - Doctor Makalay (Brotherhood Leader) £4.50 Each
NX18 - Pisacha (Rogue Prime Assassin) £4.00 Each
or £8.00 for the Pair
NX19 - American Agent 01 (Wolfe Sculder) £3.75 Each
NX20 - American Agent 02 (Katherine Mulley) £3.75 Each
or £7.00 for the Pair
NX21 - British Secret Agent 01 (60's Jacob Nexus) £3.75 Each
NX22 - British Secret Agent 02 (80's Jacob Nexus) £3.75 Each
or £7.00 for the Pair
NX23 - A.S.P. Trooper/Caprican Legion Trooper/Offcer (Rifle or Pistol) 01 £3.25 Each
NX24 - A.S.P. Trooper/Caprican Legion Trooper 02 (Rifle Raised) £3.25 Each
NX25 - A.S.P. Trooper/Caprican Legion Trooper 03 (Rifle Lowered) £3.25 Each
or £9.00 for all Three
NXAC01 - A.S.P. Trooper/Caprican Legion Weapon Sprue (Pistol & Rifle) £1.00 Each
NX29 - Brotherhood Morlock 01 (Unarmed) £3.00 Each
NX30 - Brotherhood Morlock 02 (Unarmed or Throwing Big Rock) £3.00 Each
NX31 - Brotherhood Morlock 03 (Road Sign or Concrete Stump) £3.00 Each
or £8.50 for all Three
Resin Models
All Nexus Miniatures Resin Models are Expert Level Kits. They may require sanding and filing, and need to be assembled with Super Glue. Please Take Care when working with Resin - if you are unsure and need help, please feel free to contact me. Due to the nature of the Resin Models - because of the production material, required sanding/filing/and assembly with Super-Glue - we do not recommend them for Hobbyists under the age of 16.
NXS01 - Mark I Blackwood Industries Sentry Unit £15.00 each
NXS02 - Apocalypse Security Personell 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) £13.00 Each
NXS03 - Mark 1 Cobra Light Skimmer (Resin and Metal Kit) £20.00
NXS04 - Mark II 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) 'Eddie-29' £15.00 Each
UK - £2.00
E.U. - £4.25
Rest of the World - £7.20
Email - nexus-miniatures@outlook.com
https://www.facebook.com/nexus.miniatures/
https://www.facebook.com/groups/UNI.TECH.HQ/
http://sdza-nexus-miniatures.blogspot.co.uk/
CRISIS WARGAMES SHOW
Dave he will also be attending Armadacon in Plymouth on the on the 13th, 14th & 15th November -
ARMADACON
- and once again will have Nexus Miniatures with him.
To save disappointment for those not attending (as we have skimmers back in stock again) we've opened a Facebook Webstore with the Range that will be at the Shows -
NEXUS MINIATURES FACEBOOK WEB-STORE
As usual, if you are unsure and need help, please feel free to contact me via Facebook or via my Emails (both come straight to my phone).
To place an order from the full range either contact me through here or Email at Nexus Miniatures (nexus-miniatures@outlook.com) - or check out the Facebook Store for the Convention Stock at -
NEXUS MINIATURES FACEBOOK WEB-STORE
Also - TIME TO GET EXCITED . . . . . Big Things On The Horizon . . . . .
Metal Miniatures
Our Metal Miniatures are cast in white metal, and require cleaning with a knife or file - and in some cases assembly, we use Super-Glue. Due to the nature of the miniatures production material, and small parts, sometimes with sharp edges - we do not recommend them for Hobbyists under the age of 16.
NX01 - F.O.N. Operative 01 (Psychic Hero) £3.50 Each
NX02 - F.O.N. Operative 02 (Beastly Hero) £3.50 Each
NX03 - F.O.N. Operative 03 (Furious Hero) £3.50 Each
OR £6.50 for two (please let me know your preference), or £9.50 for all three
NXH01 - Extra F.O.N. Heads Set 01 (The Wolfman and the Visor) £1.00 Each
NXH02 - Extra F.O.N. Heads Set 02 (The Gambler and the Devil) £1.00 Each
NX04 - F.O.N. Trooper 01 (comes with F.O.N. Trooper Accessory Sprue 1 or 2 – please let me know your preference) £3.00 Each
NXT01 - F.O.N. Trooper Accessory Sprue 1 (Aggressive Head - Mouth Open/Shouting, Rifle, and Stun Stick) £1.00 Each
NXT02 - F.O.N. Trooper Accessory Sprue 1 (Grumpy Head - Mouth Closed/Frowning, Rifle, and Stun Stick) £1.00 Each
NX06 - Mutt 01 (Carnivore) £4.00 Each
NX07 - Mutt 02 (Herbivore) £4.00 Each
or £7.50 for the Pair
NX08 - Uni-Tech Security Officer 01 (Cap and Pistol) £3.50
NX09a - Uni-Tech Security Trooper 01 (Helmet, Visor Down and Rifle) £3.50 Each
NX09b - Uni-Tech Security Trooper 02 (Helmet, Visor Down and Rifle Raised) £3.50 Each
NX09c - Uni-Tech Security Trooper 03 (Helmet, Visor Down and Rifle Lowered) £3.50 Each
Either £6.50 for a Pair, or £9.50 for Three (please let me know your preference)
NX10 - Uni-Tech Security Heads Set 01 (Bare Head and Elite Trooper Helmet) £1.00 Each
NX11 - Rebel/Mercenary 01 ("Porky" Ironsides, armed with UZI) £3.50 Each
NX12 - Rebel/Mercenary 02 ("Do Gooder" Marcus, armed with Uni-Tech Blaster Pistol, and separate Camera) £3.50 Each
or £6.50 for a Pair
NX13 - D-Ranger 01 (Codename Helios) £3.50 Each
NX14 - D-Ranger 02 (Codename Galicia) £3.50 Each
NX15 - D-Ranger 03 (Codename Joey) £3.50 Each - CURRENTLY OUT OF STOCK
or £9.50 for Three
NX16 - D-Ranger Helmet Sprue 01 £1.00 Each
NX17 - Doctor Makalay (Brotherhood Leader) £4.50 Each
NX18 - Pisacha (Rogue Prime Assassin) £4.00 Each
or £8.00 for the Pair
NX19 - American Agent 01 (Wolfe Sculder) £3.75 Each
NX20 - American Agent 02 (Katherine Mulley) £3.75 Each
or £7.00 for the Pair
NX21 - British Secret Agent 01 (60's Jacob Nexus) £3.75 Each
NX22 - British Secret Agent 02 (80's Jacob Nexus) £3.75 Each
or £7.00 for the Pair
NX23 - A.S.P. Trooper/Caprican Legion Trooper/Offcer (Rifle or Pistol) 01 £3.25 Each
NX24 - A.S.P. Trooper/Caprican Legion Trooper 02 (Rifle Raised) £3.25 Each
NX25 - A.S.P. Trooper/Caprican Legion Trooper 03 (Rifle Lowered) £3.25 Each
or £9.00 for all Three
NXAC01 - A.S.P. Trooper/Caprican Legion Weapon Sprue (Pistol & Rifle) £1.00 Each
NX29 - Brotherhood Morlock 01 (Unarmed) £3.00 Each
NX30 - Brotherhood Morlock 02 (Unarmed or Throwing Big Rock) £3.00 Each
NX31 - Brotherhood Morlock 03 (Road Sign or Concrete Stump) £3.00 Each
or £8.50 for all Three
Resin Models
All Nexus Miniatures Resin Models are Expert Level Kits. They may require sanding and filing, and need to be assembled with Super Glue. Please Take Care when working with Resin - if you are unsure and need help, please feel free to contact me. Due to the nature of the Resin Models - because of the production material, required sanding/filing/and assembly with Super-Glue - we do not recommend them for Hobbyists under the age of 16.
NXS01 - Mark I Blackwood Industries Sentry Unit £15.00 each
NXS02 - Apocalypse Security Personell 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) £13.00 Each
NXS03 - Mark 1 Cobra Light Skimmer (Resin and Metal Kit) £20.00
NXS04 - Mark II 'M.A.T.A.T.' (Mobile All Terrain Automated Trooper) 'Eddie-29' £15.00 Each
UK - £2.00
E.U. - £4.25
Rest of the World - £7.20
Email - nexus-miniatures@outlook.com
https://www.facebook.com/nexus.miniatures/
https://www.facebook.com/groups/UNI.TECH.HQ/
http://sdza-nexus-miniatures.blogspot.co.uk/
Monday, 10 August 2015
The Grand Illusion - Episode III
Movement is
factored by base size - I know that seems weird, but it’s that way for a
reason. People like to base miniatures in different ways. My style is different
to my friend Simon Quinton, who bases differently to my other mate Tony Yates.
Even though
basing and movement are tied in together, it’s done in such a way that basing
is a "range" of sizes - so actual basing has no real effect on the
rules or game play – although it is recommended that all the players in a group
base their S.D.Z.A. miniatures in the same way, as it can affect line of sight
and cover. So it’s better if everyone is on the same footing.
By Base Size
– up to 30mm Base – 2” Basic Move Small and Medium Miniatures – Human Sized or
Smaller (Men, Raptors, Morlocks, Carrion and the like), smaller Dinosaurs such
as Velociraptors.
By Base Size
– up to 40mm Base – 3” Basic Move Medium Large
sized Miniatures – Ogre Sized Mutants, Tigers and other Big Cats, Ranger Bikes,
Utah-Raptors and other Deinonychus sized Dinosaurs.
By Base Size
– up to 50mm Base – 4” Basic Move Large Sized
Miniatures – Mechs and Walkers, Dinosaurs such as the Parasaurolophus and the Ceratosaurus.
By Base Size
– up to 60mm Base – 5” Basic Move Bigger Sized
animals such as - Adolescent Dinosaurs, and Larger Carnivores such as the
Allosaurus.
By Base Size
– up to 80mm Base – 6” Basic Move The bigger
Carnivores and Herbivores - Tyranosaurs, Tricerotops, Styracosaurus etc.,
Smaller Vehicles (Land Rovers etc.)
By Base Size
– anything bigger than an 80mm Base – 8” Basic Move Everything
Else - Spinosaurus, Brontosaurus, etc - When a Model or Miniature is too big to
be based - its base size is considered to be the LONGEST EDGE in MM.
Vigour - how
much do things cost
It
"depends" is the actual answer, but lets look at some individual Vg
point costs.
The cost of
any given action, is on the S.D.Z.A. Actions Table – note, as specified in
Episode I of the Grand Illusion these actions may be performed in any order –
however an exception to this is when a Miniature is locked in close combat it
may NOT fire a weapon.
Movement
Actions generally cost 1 Vg point to move your "basic move", meaning
faster/larger creatures cover ground really fast (watch out for Raptors and
Primes with the Speed Power Trait).
Attacking in
Close Combat with a Weapon is dependent on Base Size - to the Base Size Cost,
the Weapon Grade is generally added to the Vg Point cost to attack.
Attacking in
Close Combat 'unarmed' has a higher base cost, generally 1 point more than the
Base Cost when using a Weapon - but the Grade of the Attack is not "added
in" so it is cheaper.
The way the
system works is that bigger creatures generally have fewer attacks but do a lot
more damage per attack - representing the fact they are generally slower, but
more powerful.
Shooting
weapons Vg Points cost is factored in, so you only ever pay the
"Grade" of the attack.
Active
Traits - such as Prime (Super) Powers have specific Vg Point costs attached to
them.
The R.R.T.
(Retro Resistance Table)
Old School
RPG'ers and Wargamers will find this familiar - a good old fashioned resistance
table. As I mentioned in Episode I - all Tasks are resolved with a 2D6 Roll.
Once the
controlling player has declared the action and spent the Vg points - look up
the two opposing Numbers on the resistance table (see below) – and the number
that tells you what the controlling player needs to roll (equal to or more) on
2D6 in order to successfully complete the action. If you roll lower than the Target Number -
the Action Fails, and even in the Event of a Failed Action - the Vg Points are
still spent.
Combat &
the R.R.T.
When making
a Close Combat Attack - Cross reference the attackers & defenders Alacrity
on the Resistance Table. If the defender is prone, the attackers Alacrity is
considered 2 points higher.
Roll 2D6 vs.
the number generated by the Resistance Table.
Simples
really.
Ranged
combat follows a similar pattern - Choose your Attack type, and spend your
Vigour Points to attempt an attack.
Cross
reference the attackers & defenders Alacrity on the Resistance Table. If
you are within 12” and shooting at a prone miniature, your Alacrity is
considered 2 points higher. If you are over 12” and shooting at a prone
miniature, the miniature is considered to be in cover.
Roll 2D6 vs.
the number generated by the Resistance Table.
If some of
the Miniatures body being fired upon is behind cover (arms, legs, and heads
don’t count) and it is mounted on a Base sized 40mm or smaller, then it is
considered to be in cover there’s a +2 Penalty to
the Target Number.
It's also
important to note that Large Miniatures – those based on 50mm or larger bases
may never claim cover - they are too big/slow/cumbersome to do so.
There’s a
little more detail to shooting - but I shan't go into excessive detail in the
Grand Illusion, as it’s meant to be a "taste" rather than the actual
ruleset.
In the next
Grand Illusion - Traits, what the cover and what they don’t!
Sunday, 9 August 2015
The Grand Illusion - Episode II
Yesterday I
discussed how Vigour is used for both 'hit points' (for want of a better term)
and action
points, and
also covered how damage affects a models ability to perform actions as they get
damaged - and therefore have fewer points to spend on actions as they get weaker
(except for a few exceptions like Heroes and thick-skinned Dinosaurs).
Today we
will take a look at Actions and Activations.
ACTIVATIONS
S.D.Z.A. is
a game of alternating activation - at the start of each turn, both players roll
for First Position, this is a 1D6 roll vs your Opponents 1D6 Roll - the winner
(known as the First Position in the rules) activates a Miniature first; moving,
shooting, attacking etc. – when the First Position has finished the turn is
passed over, and the Second Position Player then activates a Miniature; moving,
shooting, attacking etc. – and the turn passes back to the First Position
Player.
This process
is repeated again and again, passing the turn back and forth – activating and
reacting till all Miniatures and Units on both sides have spent their Vg points
and neither Player can make any further moves/actions.
When this
happens, a new Turn Begins – and both players once again roll for First Position.
This is
repeated for the requisite number of Turns (a standard non-scenario game is
1D3+5 Turns) when that turn limit is reached – the game ends, and O.P’s
(Obliteration Points in non-scenario games and Objective Points in scenario
based games) are calculated to determine the winner.
If one
player finishes his allowable activations whilst the other still has miniatures
left unactivated - the player with activations left has a choice to make.
He can
either take advantage now, activating all his miniatures one at a time till all
his miniatures have seen action in some way for that turn. OR he may choose ONE
of the Miniatures left to be activated and may start that Miniature in
"Overwatch" at the start of his next turn - the Miniature declared in
Overwatch must be clearly marked with an overwatch counter, BEFORE First
position is rolled for.
This CAN be
forced by 'Passing Over' a miniature and declining to activate it, but (of
course) you then run the risk of that Model being seriously injured (or even
killed) before the next turn has even begun!
Overwatch
has already been alluded too in the previous section (and will be covered in a
little more detail below) - but what about other actions?
Other than
using active Traits (there are two types of Trait - Active Traits which you
have to 'use' during play, either by spending Vg points or making a roll -
sometimes both. Passive Traits, that have no cost and are always 'on) - there
are plenty of options for your Miniatures when activated.
Before we go
into Actions properly, we need to look at Rolling Dice in S.D.Z.A.
S.D.Z.A.
uses a full range of dice - D4, D6, D8, D10, D12, & D20 - D100 (or
percentile dice) are rarely used - only for random events and campaign use, so
I'm going to ignore them for now.
Weapons are
broken down into Damage Grades, and each Grade increases the Damage step. A
Weapons Grade is also the number of Vg points it costs to use that Weapon as
part of a Miniatures Activation.
• Grade 0 – D3 Damage
• Grade 1 - D4 Damage
• Grade 2 - D6 Damage
• Grade 3 - D8 Damage
• Grade 4 - D10 Damage
• Grade 5 - D12 Damage
• Grade 6 - D20 Damage
Grade 6 /
D20 Damage is as high as you can go, but Damage in close combat is also
Modified for High Physique vs Low Physique (which I will go into more detail
for the next Grand Illusion).
When
dodging, using Stats or Traits - making ALL kinds of tests, or rolling to hit
with any type of Weapon – 2D6 is used, with target numbers being generated by a
resistance table.
When rolling
to hit with a Firearm – a roll of 2 or 12 might mean the Weapon is out of
Ammunition, or Jammed in some way – and needs to be reloaded or cleared (see
Clear Jam or Reload later on).
If a 2 or 12
is rolled – roll a further D6, if the D6 roll is equal or lower than the Weapon
Grade – it has indeed either run out of ammunition or suffered a malfunction in
some way and it needs to be dealt with.
OK, now we
have those basics explained - onto Actions.
ACTIONS
When a Miniature
is activated, it may move, make attacks (via weapons or traits) or can be
placed in Overwatch.
An
Individual or Unit may perform its actions in any order providing they have
enough Vg points to spend –
Move – Fire
a Weapon – Then Move Again
Fire a
Weapon – Then Move – Then Fire Again
Fire a
Weapon – Then Move into Base to Base – Initiate Close Combat
Each action
must be resolved fully before the Miniature spends any remaining Vg Points on
further actions. Miniatures are ONLY limited in what it can or cannot do by the
number of Vg Points it has to expend at any point during the game – this is an
important concept dont forget, as Vigour is also the measure of a Miniatures
ability to take Damage.
Other
Actions
Blocking or
Parrying
Any
miniature armed with a Sword, Staff, or a Rifle – may attempt to block or parry
an armed close combat attack – IF they have Vg Points left to spend. They may
do this as many times as they wish, but it costs 1 Point each time they attempt
it – even if they fail.
Dinosaur’s
may not Parry or Block, and non-dinosaurs may not Parry or Block the Attacks of
Dinosaurs that are more than twice their height on the table – due to the size
and weight of such an attack.
Leave/Withdraw
from Close Combat
If you are
still standing, and have Vg Points left to spend – you may attempt to
Leave/Withdraw from Close Combat.
This may be
attempted even with Miniatures bigger than you, but then there is a cost in Vg
to do so (its free vs Miniatures of the same size or smaller).
Take an
Aimed Shot
You may only
take an Aimed shot during regular activation, not during Overwatch and it costs
extra Vg to do so.
Overwatch
Declaring
Overwatch has to be a miniatures first action, it cannot move – and then
declare it afterwards – Overwatch must be its first action. Only one miniature
can be declared as being on Overwatch each side per turn.
Once
Overwatch is declared, the miniature is marked with an Overwatch Token – and
any further actions are suspended until it activates. This activation can take
place at any time – even interrupting another miniatures activation, providing
that miniature is ACTVATED within 8” and can be seen by the miniature that was
placed in Overwatch
If a
miniatures Actions take it within 8” of a miniature placed in Overwatch, and
can be seen - the Miniature in Overwatch still activates, but the Miniature
whos Actions 'triggered' the Overwatch response gets to finish its activation
uninterrupted.
Overwatch is
declared, and the Activated Miniature spends Vigour Points and performs Actions
as Normal - but please note, a miniature performing its Actions as part of an
Overwatch Activation CAN NOT be interrupted by an enemy miniature that’s also
been placed on Overwatch (phew).
Clear Jam or
Reload
When rolling
to hit with a Firearm – a roll of 2 or 12 might mean the Weapon is out of
Ammunition, or Jammed in some way – and needs to be reloaded or cleared (see
Clear Jam or Reload later on).
If a 2 or 12
is rolled – roll a further D6, if the D6 roll is equal or lower than the Weapon
Grade – it has indeed either run out of ammunition or suffered a malfunction in
some way and it needs to be dealt with.
Lifting or
Throwing Objects
When lifting
or throwing, use the resistance table (which will be covered in the next Grand
Illusion)
– you may
only attempt to do this once per activation, if you fail you fail - but may try
again later.
Passing Over
You may
choose Passing Over as a Miniatures activation, it must be its first action, it
cannot move – and then declare it afterwards – Passing Over must be its first
action. Only one miniature can be declared as being Passing Over each side per
turn.
Morale Tests
In S.D.Z.A.
Basic, Factions fight till a scenario ends – even when run down to the last
man. HOWEVER there are certain Morale Tests that need to be made generally vs.
Carrion Fear and Dino-Terror.
Knocked
Down/Lying Down/Toppled
There are
situations that result in Miniatures being placed on their side (for whatever
reason -Knocked Down, Lying Down because of Regeneration, or Toppled by a Sonic
Weapon) must then stand up.
Miniatures
that are Uninjured, Heroic, or Inorganic may stand up for free.
Models that
are injured must take a test of Physique vs a Difficulty of 8, if they pass
they may stand up for free. If they fail, it costs 1 Vg point to stand up.
OK, that’s
MORE than enough information for today I think - I know it seems a lot, but it
plays really quickly honest LoL!
In the Next
"The Grand Illusion" - Vg (Vigour Costs), Movement and Base Size, and
the RRT (Retro Resistance Table)
T.T.F.N!
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