It's been asked for, so here it is - the Seraphis Institute Field Operatives Deal!
The Seraphis Institute in one form or another has existed since the time of the Crusades, its mandate has always been one of investigation and exploration, and has always stood for knowledge and learning above all else - even during the 17th Century, when they found themselves at odds with the Catholic Church.
All Members of the Seraphis Institute are unique individuals, most Irregular Agents are Primes with Unearthly Powers - this set includes Doctor Klae Steele, Charlie "Ruby" James, P.b, and Sterling Mercury.
There are no Troops in the Seraphis Institute, they are a Faction built entirely of powerful and unique Characters (although the final S.D.Z.A. Rules will include custom guidelines to create your own 'Irregular Agents')
Also available Separately, or as Twin Packs - and Best of All, you save money over buying them separately!
The S.D.Z.A. (Super-Hero Dinosaur Zombie Apocalypse) & Nexus Miniatures Blog - The Place to visit for Background, in Game Fluff and Stories, News, Upcoming Releases etc for the Super-Hero Dinosaur Zombie Apocalypse Story-Telling Miniatures Game from Nexus Miniatures! Check Back Regularly for News, Fluff, New Miniatures, and other Exciting Updates!
Monday, 29 February 2016
Sunday, 14 February 2016
The S.D.Z.A. Multiverse
A Little about the S.D.Z.A. "Multiverse" (yea, you read right - the MULTIVERSE)!
The S.D.Z.A. World exists pretty much at the centre of the known Multiverse - above the Primogenial Plane (where the S.D.Z.A. World sits) is the Astral Plane, and below the Primogenial lies the Ethereal.
The Primogenial Plane is surrounded by literally millions of other realities, but here I deal with the four most important ones.
The Primogenial Earth, is an analogue of our own earth in the real world - with all the same corruption, greed, and corporate grabbing we're seeing in the modern world. The big difference is there it remained hidden from public sight, unchecked until it was too late and it caused the "Year of Chaos" which led to the Primes, the Dinosaurs, and the Carrion almost destroying the World.
Deadworld is located on the Ethereal Plane - and has a History that closely parallels the Primogenial Earth in the fact the corruption and greed led to its downfall, but on Deadworld it was the Dark Initiative not a Corporation that caused the fall - and rather than it being accidental, it was deliberate. The Dark Initiative, like the Initiative on "our" Earth were a peacekeeping organization - but unlike our Initiative, that was based on principles of Justice and Freedom - the Dark Initiative were Dictatorial Fascists, and when its leader (The Prophet) concluded that only the living committed crimes - Deadworlds fate was set. It is a dark, barren, and desolate place - where the few living survivors are kept for food and hunted for Sport by Carrion, Strix, and Vrykolakas.
Gimel World is a different World again entirely - Technology Advanced more quickly there than any other reality - England was destroyed by Nuclear Weapons during the Napoleonic War, the remnants of British Empire moved to the Americas (re-naming it Albion) by 1910 they had not only the Internet, but virtual worlds WITHIN the Internet. In 1912 when a Comet was discovered heading towards Earth, it was decided much of the Earths Population would go into Hibernation - kept alive by Sleep Machines that kept the bodies vital and the brains of the sleepers active for the 100 year long sleep till the Scientist Gimel believed the World Would have recovered from the disaster. The Sleepers awakened to find a world with a shattered moon, risen oceans, monsters, mutants, giant intelligent animals, and weird science.
Weird World is not a single planet, but a chain of Earths that all exist within the same reality. The Many Earths exist as echo's of each other orbiting the sun in a chain of astral bodies that are each slightly out of phase with each other. Time does not pass at the same rate on all of these worlds, some are still Prehistoric, whilst others are Futuristic. All is possible in the Weird World Universe. Most of the Earths are distinct, and have no contact - some (though it is not common) actually have open dialogue and (though it is rare) actually trade with other Earths. Player Created Worlds using the Nexus Ruleset are considering to be canon - and part of the Weird World Chain.
Last (but not least) we have the Red Earth, the Red Earth was finally conquered by the Uliri in 1953 (actually the "Uliri" are an are an extrasolar race originally from Alpha Centauri who formed their last colony on Mars) - turning "New Mars" (the name given to Earth by the Uliri) into a centre of commerce and trade for the Uliri Empire - almost entirely terraformed by the Uliri Crimson- New Mars is famed for its Gladiatorial Tournaments, where fighters from all over the Uliri Empire fight for money and their freedom. The Greatest of which is the Earth Man known only as Stormcrow.
Well, there you have it - another glimpse into my insane imagination LoL!
More tomorrow!
The S.D.Z.A. World exists pretty much at the centre of the known Multiverse - above the Primogenial Plane (where the S.D.Z.A. World sits) is the Astral Plane, and below the Primogenial lies the Ethereal.
The Primogenial Plane is surrounded by literally millions of other realities, but here I deal with the four most important ones.
The Primogenial Earth, is an analogue of our own earth in the real world - with all the same corruption, greed, and corporate grabbing we're seeing in the modern world. The big difference is there it remained hidden from public sight, unchecked until it was too late and it caused the "Year of Chaos" which led to the Primes, the Dinosaurs, and the Carrion almost destroying the World.
Deadworld is located on the Ethereal Plane - and has a History that closely parallels the Primogenial Earth in the fact the corruption and greed led to its downfall, but on Deadworld it was the Dark Initiative not a Corporation that caused the fall - and rather than it being accidental, it was deliberate. The Dark Initiative, like the Initiative on "our" Earth were a peacekeeping organization - but unlike our Initiative, that was based on principles of Justice and Freedom - the Dark Initiative were Dictatorial Fascists, and when its leader (The Prophet) concluded that only the living committed crimes - Deadworlds fate was set. It is a dark, barren, and desolate place - where the few living survivors are kept for food and hunted for Sport by Carrion, Strix, and Vrykolakas.
Gimel World is a different World again entirely - Technology Advanced more quickly there than any other reality - England was destroyed by Nuclear Weapons during the Napoleonic War, the remnants of British Empire moved to the Americas (re-naming it Albion) by 1910 they had not only the Internet, but virtual worlds WITHIN the Internet. In 1912 when a Comet was discovered heading towards Earth, it was decided much of the Earths Population would go into Hibernation - kept alive by Sleep Machines that kept the bodies vital and the brains of the sleepers active for the 100 year long sleep till the Scientist Gimel believed the World Would have recovered from the disaster. The Sleepers awakened to find a world with a shattered moon, risen oceans, monsters, mutants, giant intelligent animals, and weird science.
Weird World is not a single planet, but a chain of Earths that all exist within the same reality. The Many Earths exist as echo's of each other orbiting the sun in a chain of astral bodies that are each slightly out of phase with each other. Time does not pass at the same rate on all of these worlds, some are still Prehistoric, whilst others are Futuristic. All is possible in the Weird World Universe. Most of the Earths are distinct, and have no contact - some (though it is not common) actually have open dialogue and (though it is rare) actually trade with other Earths. Player Created Worlds using the Nexus Ruleset are considering to be canon - and part of the Weird World Chain.
Last (but not least) we have the Red Earth, the Red Earth was finally conquered by the Uliri in 1953 (actually the "Uliri" are an are an extrasolar race originally from Alpha Centauri who formed their last colony on Mars) - turning "New Mars" (the name given to Earth by the Uliri) into a centre of commerce and trade for the Uliri Empire - almost entirely terraformed by the Uliri Crimson- New Mars is famed for its Gladiatorial Tournaments, where fighters from all over the Uliri Empire fight for money and their freedom. The Greatest of which is the Earth Man known only as Stormcrow.
Well, there you have it - another glimpse into my insane imagination LoL!
More tomorrow!
Saturday, 13 February 2016
YESTERDAY'S FUTURE TODAY!
I'm a Retro sort of a guy, old fashioned with my tastes for most things - but in particular Gaming.
I LOVE Old School Gaming, so its no great surprise there's some influence within S.D.Z.A.
That's not to say its about rules, although there are certain influences present there - S.D.Z.A. is at the end of the day a Hybrid Game, part ways between an RPG and a Tabletop Skirmish game. The biggest influence is in the feel and the tone of S.D.Z.A. - and this is supported wonderfully by some of Carl Stoelzels wonderful Artwork (of Stoelzels Structures Fame - http://www.wargamevault.com/browse/pub/4244/Stoelzels-Structures).
I'll just let you soak these in - and I'll share more tomorrow.
Don't forget the Anniversary Deals are still on until Monday the 15th of February (it should be around Lunchtime when I get home) - so be quick!!
The Nexus Miniatures Webstore
More Piccies Tomorrow!
I LOVE Old School Gaming, so its no great surprise there's some influence within S.D.Z.A.
That's not to say its about rules, although there are certain influences present there - S.D.Z.A. is at the end of the day a Hybrid Game, part ways between an RPG and a Tabletop Skirmish game. The biggest influence is in the feel and the tone of S.D.Z.A. - and this is supported wonderfully by some of Carl Stoelzels wonderful Artwork (of Stoelzels Structures Fame - http://www.wargamevault.com/browse/pub/4244/Stoelzels-Structures).
I'll just let you soak these in - and I'll share more tomorrow.
Don't forget the Anniversary Deals are still on until Monday the 15th of February (it should be around Lunchtime when I get home) - so be quick!!
The Nexus Miniatures Webstore
More Piccies Tomorrow!
Thursday, 11 February 2016
Wednesday, 10 February 2016
OMG Whats This . . . . . .
ONE LAST THING - Another Sneaky Peek
Rangers Take to the Skies in the Lachesis Short Range Fighter . . . . . .
Rangers Take to the Skies in the Lachesis Short Range Fighter . . . . . .
Todays Anniversary Sneaky Peek :D
Two today I think, the first is a Head Sprue for a set some folks have been waiting impatiently for (and yes, the resolution is deliberately low)
Tuesday, 9 February 2016
ALERT 5 IN OPERATION . . . .
IMAGES DELETED . . . .
INITIATIVE PROTOCOL 7 IN PLACE . . . .
ALERT 5 IN OPERATION . . . .
PROMETHEAN ATTACK IMMINENT . . . . .
INITIATIVE PROTOCOL 7 IN PLACE . . . .
ALERT 5 IN OPERATION . . . .
PROMETHEAN ATTACK IMMINENT . . . . .
Monday, 8 February 2016
Sunday, 7 February 2016
Rules and Terminology . . . . . .
I'm currently making a few Changes to the rules, some just terminology - others more "in depth".
Lets look at the Terminology.
In S.D.Z.A. there is no Intelligence Stat, because at the end of the day Miniatures in your force are as smart as you are - so why deny it ;) BUT (there's always a "big but" isn't there) certain Traits can cause Miniatures to behave differently depending on the Trait and the Circumstances.
The Stats WERE - Vigour, Physique, Alacrity, & Backbone.
Alacrity determines both the general dexterity and the agility of the Miniature. Dexterous people are rarely clumsy, and the same is true of those who are Agile - again, Traits are important here as they further define the strengths and limitations of a Miniature in the game. This is used for all physical actions that do not involve brute strength, shooting, jumping, hitting someone in close combat etc- HOWEVER, some play-testers just can't get to grips with it, others just keep using the Word Agility - so its been replaced replaced with Agility.
Vigour not only determines what a Miniature can do during a turn, as it is also a Miniatures Action Points – these points are spent whenever a Miniature is Activated to perform Actions. In addition they are also the number of points of damage a Miniature can take before dying - and as a Miniature becomes Injured it’s Vigour score goes down, so it also becomes less capable of performing Tasks during a game - some play-testers seem to confuse Vigour with Physique in their minds - probably because Vigour is often a measure of an individuals health and well being - so, this has been replaced with Vitality, as Vitality as a term covers both the mental and the physical - which is more what the Stat was supposed to represent.
Physique and Backbone stay the same.
Lets look at the Terminology.
In S.D.Z.A. there is no Intelligence Stat, because at the end of the day Miniatures in your force are as smart as you are - so why deny it ;) BUT (there's always a "big but" isn't there) certain Traits can cause Miniatures to behave differently depending on the Trait and the Circumstances.
The Stats WERE - Vigour, Physique, Alacrity, & Backbone.
Alacrity determines both the general dexterity and the agility of the Miniature. Dexterous people are rarely clumsy, and the same is true of those who are Agile - again, Traits are important here as they further define the strengths and limitations of a Miniature in the game. This is used for all physical actions that do not involve brute strength, shooting, jumping, hitting someone in close combat etc- HOWEVER, some play-testers just can't get to grips with it, others just keep using the Word Agility - so its been replaced replaced with Agility.
Vigour not only determines what a Miniature can do during a turn, as it is also a Miniatures Action Points – these points are spent whenever a Miniature is Activated to perform Actions. In addition they are also the number of points of damage a Miniature can take before dying - and as a Miniature becomes Injured it’s Vigour score goes down, so it also becomes less capable of performing Tasks during a game - some play-testers seem to confuse Vigour with Physique in their minds - probably because Vigour is often a measure of an individuals health and well being - so, this has been replaced with Vitality, as Vitality as a term covers both the mental and the physical - which is more what the Stat was supposed to represent.
Physique and Backbone stay the same.
All Those Years Ago . . . . .
This coming week marks 10 years since I first wrote anything about the world of Super-Hero Dinosaur Zombie Apocalypse - I could not POSSIBLY tell you the exact date, but it was the second week of February 2006 when I finally put pen to paper and began this crazy journey.
Of course it didn't have a name back then - it was just series of scatty ideas that came "out of me ed"
I wanted to do SOMETHING with it, I'd always loved Old Movies and TV - and my own gaming (both with Miniatures and RPG's) always leaned in that direction - of course, what to do with it.
I'd left Games Workshop partly to do with a shift in the way Staff and Customers were being treated, but mostly to do with my wanting to help my Dad. Mum was very ill with Parkinsons Disease - and my Dad wasn't well (he'd injured his back saving mum from a fall - and his memory was going fast, which turned out to be Altzheimers) so he needed help.
To the outside world my life was totally "on hold" and to an extent it was - but it did give me lots of time to write.
So, to celebrate that auspicious day when I finally decided to do something with all these ideas that were spinning around my head - this week will see a few "sneaky peeks" and Deals - so check back regularly, or miss out!
Of course it didn't have a name back then - it was just series of scatty ideas that came "out of me ed"
I wanted to do SOMETHING with it, I'd always loved Old Movies and TV - and my own gaming (both with Miniatures and RPG's) always leaned in that direction - of course, what to do with it.
I'd left Games Workshop partly to do with a shift in the way Staff and Customers were being treated, but mostly to do with my wanting to help my Dad. Mum was very ill with Parkinsons Disease - and my Dad wasn't well (he'd injured his back saving mum from a fall - and his memory was going fast, which turned out to be Altzheimers) so he needed help.
To the outside world my life was totally "on hold" and to an extent it was - but it did give me lots of time to write.
So, to celebrate that auspicious day when I finally decided to do something with all these ideas that were spinning around my head - this week will see a few "sneaky peeks" and Deals - so check back regularly, or miss out!
THE NEXUS WEBPAGE IS NOW LIVE!
The Webpage is at last live, from now on all Miniatures News and Releases will be featured here, leaving the "Yesterdays Future Today" Blog Free for Rules, Fluff, and Fiction.
(Oddly enough nearly in time for the second anniversary of the SDZA project - but more on that later).
Everything is accessible from the new main page - the Nexus Miniatures Webstore, SDZA Facebook Group, Nexus Miniatures Facebook Page, and the Yesterdays Future Today Blog (not to mention a selection of really useful links, an Art Gallery, and eventual Miniatures Pages).
So, update your Bookmarks and Favourites People - THIS IS WHERE IT GETS REAL!
(Oddly enough nearly in time for the second anniversary of the SDZA project - but more on that later).
Everything is accessible from the new main page - the Nexus Miniatures Webstore, SDZA Facebook Group, Nexus Miniatures Facebook Page, and the Yesterdays Future Today Blog (not to mention a selection of really useful links, an Art Gallery, and eventual Miniatures Pages).
So, update your Bookmarks and Favourites People - THIS IS WHERE IT GETS REAL!
THE OFFER SKIMMERS ARE NOW SOLD OUT!
THE OFFER SKIMMERS ARE NOW SOLD OUT!
Still a few left at the regular price (both as part of the Army Deal and singly) - and, don't forget. Shipping is Flat Rate - no matter what the size the order!
UNI-TECH ARMY DEAL £41.00
Mark 1 Cobra Light Skimmer £20.00
Still a few left at the regular price (both as part of the Army Deal and singly) - and, don't forget. Shipping is Flat Rate - no matter what the size the order!
UNI-TECH ARMY DEAL £41.00
Mark 1 Cobra Light Skimmer £20.00
Drew's Big Box Of Bargains Part II
Another Addition to "Drew's Big Box Of Bargains" three of the limited edition Mark 1 Cobra Light Skimmers! THE OFFER SKIMMERS ARE NOW SOLD OUT!
This Special Offer is because I have three Skimmers with slightly rougher castings than normal - perfectly usable, they just require a little more work than usual.
I have just three of these at the reduced price of £16.99 - and when they are gone, they are gone.
Don't forget to have a mooch around as my shipping is flat rate - not matter the size of the order ;)
This Special Offer is because I have three Skimmers with slightly rougher castings than normal - perfectly usable, they just require a little more work than usual.
Don't forget to have a mooch around as my shipping is flat rate - not matter the size of the order ;)
Thursday, 4 February 2016
Drew's Big Box Of Bargains
We have a New Category in the Store - "Drew's Big Box Of Bargains" - Overstocks, end of lines, products being retired will all go in here.
Currently its our Sci Fi Trooper, we could never get the weapon Sprue to Cast - so we're selling off all the dead stock to make room for when we get it re-mastered - the weapon sprues need a little work, but are perfectly useable - and the Bodies are perfect castings (the Caprican Rifle looks really good on them) - as a set, or separately.
Also in their currently is Dr Makalay our own Magnetic Mutant - as both a Single Casting, or as a Deal.
Currently its our Sci Fi Trooper, we could never get the weapon Sprue to Cast - so we're selling off all the dead stock to make room for when we get it re-mastered - the weapon sprues need a little work, but are perfectly useable - and the Bodies are perfect castings (the Caprican Rifle looks really good on them) - as a set, or separately.
Also in their currently is Dr Makalay our own Magnetic Mutant - as both a Single Casting, or as a Deal.
Wednesday, 3 February 2016
Good News, Great News, and Not-So-Good News
Great News I have Fresh Castings!
The Not so Good news is Harry solo got "mashed" during mastering (see picture) - which means He's going to have to be repaired and re-mastered sadly (so Harry Solo is INDEED going Solo ;) ) It happens sometimes like this (to be frank, I was actually more worried about the Prophet) I'm afraid its "just part of the Biz" as it were, all I can do is plough on!
Rather than make people wait any further, I'm sending the Bulk of Everyones Order now - and Harry will be sent later on as soon as he's repaired, re-mastered, and Cast Up.
For those Waiting - we have two options - Store Credit , which I will double to £8 for the inconvenience of waiting even longer - please contact me at nexus-miniatures@outlook.com on how to do that - and I'll set up a specific code JUST for you (see how GREAT I am) or I can refund you the Cost of Your Harry Solo. The Seraphis Institute "Lite" as I am calling it, is available now - and Harry will (of course) be made available at a Later Date.
ON THE GREAT SIDE - The Castings are STUNNING (the Prophet is so nice, I won't lie - I got a little weepy)
We also have VERY Limited Quantities of the Seraphis Pistol (four to a pack) for £1.00 a set.
The D-Rangers are now re-stocked too, and we now have the new "Six Pack" Deal - Six D-Rangers, plus three Helmet Sprues for £18.00!
LASTLY due to an Overstock, Dr Mackalay is now "On Sale" for £2.00 - the Twin Pack with Pisacha has also been reduced - Now's your chance to get this "Magnetic" Hero at a knock down Price!
Shipping Starts Processing Today - I'm doing it in "Order Order" just to be fair!
The Not so Good news is Harry solo got "mashed" during mastering (see picture) - which means He's going to have to be repaired and re-mastered sadly (so Harry Solo is INDEED going Solo ;) ) It happens sometimes like this (to be frank, I was actually more worried about the Prophet) I'm afraid its "just part of the Biz" as it were, all I can do is plough on!
Rather than make people wait any further, I'm sending the Bulk of Everyones Order now - and Harry will be sent later on as soon as he's repaired, re-mastered, and Cast Up.
For those Waiting - we have two options - Store Credit , which I will double to £8 for the inconvenience of waiting even longer - please contact me at nexus-miniatures@outlook.com on how to do that - and I'll set up a specific code JUST for you (see how GREAT I am) or I can refund you the Cost of Your Harry Solo. The Seraphis Institute "Lite" as I am calling it, is available now - and Harry will (of course) be made available at a Later Date.
ON THE GREAT SIDE - The Castings are STUNNING (the Prophet is so nice, I won't lie - I got a little weepy)
We also have VERY Limited Quantities of the Seraphis Pistol (four to a pack) for £1.00 a set.
The D-Rangers are now re-stocked too, and we now have the new "Six Pack" Deal - Six D-Rangers, plus three Helmet Sprues for £18.00!
LASTLY due to an Overstock, Dr Mackalay is now "On Sale" for £2.00 - the Twin Pack with Pisacha has also been reduced - Now's your chance to get this "Magnetic" Hero at a knock down Price!
Shipping Starts Processing Today - I'm doing it in "Order Order" just to be fair!
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